Research

Virtual Influence

I conducted a research project that studied the effects of non-verbal avatar communication on human participants in real-time virtual worlds. The project was a base study to determine if detailed facial expressions and guestures had positive effects on the human participants and the avatar's ability to influence the human participant as opposed to a avatar that did not have facial expressions or guestures. The conclusion of this study had significant findings in how humans can be influenced by virutal avatars. This research project was accepted and exhibited in the Juried Graduate Research Forum at the University of Central Florida in 2012.

Responsibilities:

Conducting research and presenting findings.

 

 

  interactive
 

Virtual Influence

From the research project above, this is a close up of the casts of virtual avatars used in the study.

Responsibilities:

Conducting research and presenting findings.

 

 

  interactive
 

Virtual Interactor Puppets

Working with the University of Central Florida's Theater dept, College of Education, School of Visual Art & Design, and the Institute for Simulation and Training's SREAL lab, I created poses and animation clips on a virtual avatar that was controlled in real-time by a live interactor. This allowed the College of Education to conduct a research project focusing on training for job interviews for adults with autism. The virtual avatar was used as the interviewer, and the interviewee could interact in real-time with the avatar, which, by way of the live interactor, could respond realistically with proper dialog, attitude, facial expressions and gestures. This project was accepted for exhitition in the University of Central Florida's Juried Graduate Research Forum.

Responsibilities:

Keyframing, posing, animating, clips, exporting for real-time

Software Used:

Maya, Photoshop, Ogre 3D Engine

Client:

UCF College of Education

 

 

  interactive